grass-rendering-prototype/README.md

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# Grass Rendering Prototype
Optimized rendering of huge grass fields.
## To-Do
- [x] LODs: reduced detail (number of vertices)
- [x] LODs: reduced number of blades
- [x] Smooth LOD transition: number of blades
- [x] Smooth LOD transition: detail
- [x] Thicker blades with increased distance
- [ ] Cut map
- [ ] Cut map LOD versions
- [ ] Lighting
- [ ] Grass field generation: spawn in patches