55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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public class GrasFieldManager : MonoBehaviour
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{
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public List<GrasJob> alleJobs = new List<GrasJob>();
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public GrasJob currentJob;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void GetAllJobs()
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{
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alleJobs.Clear();
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for(int i=0; i < transform.childCount; i++)
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{
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alleJobs.Add(transform.GetChild(i).GetComponent<GrasJob>());
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}
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}
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public void BrushGras(Terrain terrain, GrassortenScriptableObject grassorte, Vector2 pos, float radius, bool shift)
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{
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if(currentJob == null)
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{
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GetAllJobs();
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if(alleJobs.Count > 0)
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currentJob = alleJobs[0];
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}
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if (currentJob == null) return;
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Debug.Log(pos);
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}
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public void ClearChunks()
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{
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while (transform.childCount > 0)
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{
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DestroyImmediate(transform.GetChild(0).gameObject);
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}
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}
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}
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