Terrain Tool Start
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27
Assets/TerrainTool/GrasField2.cs
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27
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Normal file
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Assets/TerrainTool/GrasFieldManager.cs
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Normal file
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using System.Collections;
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16
Assets/TerrainTool/Grassorten/NeueSorte2.asset
Normal file
16
Assets/TerrainTool/Grassorten/NeueSorte2.asset
Normal file
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|
||||
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f565c9ea2c3a9de4e93d55a25bfa14a0, type: 3}
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m_Name: NeueSorte2
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m_EditorClassIdentifier:
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sortenName:
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material: {fileID: 2100000, guid: ad7fd76c0f67ff04e8f51f21faf1739d, type: 2}
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8
Assets/TerrainTool/Grassorten/NeueSorte2.asset.meta
Normal file
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Assets/TerrainTool/Grassorten/NeueSorte2.asset.meta
Normal file
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fileFormatVersion: 2
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8
Assets/TerrainTool/Grassorten/Skr.meta
Normal file
8
Assets/TerrainTool/Grassorten/Skr.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 28692abf71f2c1740b57c1abf821ba9d
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.PackageManager.UI;
|
||||
|
||||
[CreateAssetMenu(fileName = "GrassSorte", menuName = "Grassystem/Grassorte", order = 1)]
|
||||
public class GrassortenScriptableObject : ScriptableObject
|
||||
{
|
||||
public string sortenName;
|
||||
public Material material;
|
||||
private void Awake()
|
||||
{
|
||||
GeneratePreviewMesh();
|
||||
}
|
||||
|
||||
public static Mesh GeneratePreviewMesh()
|
||||
{
|
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List<Vector3> verts = new List<Vector3>();
|
||||
List<int> indes = new List<int>();
|
||||
List<Vector4> tipPosAndLODVanish = new List<Vector4>();
|
||||
|
||||
Mesh mesh = new Mesh();
|
||||
|
||||
for(int i=0; i < 100; i++)
|
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{
|
||||
Vector3 vertexPos = new Vector3(Random.Range(-1f, 1f), 0, Random.Range(-1f, 1f));
|
||||
verts.Add(vertexPos);
|
||||
indes.Add(i);
|
||||
tipPosAndLODVanish.Add(new Vector4(Random.Range(-1f, 1f), 1f, Random.Range(-1f, 1f), 0));
|
||||
}
|
||||
|
||||
mesh.SetVertices(verts);
|
||||
mesh.SetUVs(0, tipPosAndLODVanish);
|
||||
mesh.SetIndices(indes.ToArray(), MeshTopology.Points, 0);
|
||||
mesh.name = "Tubnailmesh";
|
||||
|
||||
return mesh;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomEditor(typeof(GrassortenScriptableObject))]
|
||||
public class GrassortenScriptableObjectEditor : Editor
|
||||
{
|
||||
public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
|
||||
{
|
||||
PreviewRenderUtility previewUtility;
|
||||
GrassortenScriptableObject grassorte = (GrassortenScriptableObject)target;
|
||||
Mesh mesh = GrassortenScriptableObject.GeneratePreviewMesh();
|
||||
|
||||
previewUtility = new PreviewRenderUtility();
|
||||
previewUtility.DrawMesh(mesh, Matrix4x4.identity, grassorte.material, 0);
|
||||
|
||||
// Camera Settings
|
||||
previewUtility.camera.transform.position = new Vector3(0f, 1f, -3f);
|
||||
previewUtility.camera.transform.eulerAngles = new Vector3(12f, 0f, 0f);
|
||||
previewUtility.camera.nearClipPlane = 0.01f;
|
||||
previewUtility.camera.farClipPlane = 20f;
|
||||
|
||||
Rect rect = new Rect(0, 0, width, height);
|
||||
previewUtility.BeginStaticPreview(rect);
|
||||
previewUtility.Render();
|
||||
|
||||
var returnTexture = previewUtility.EndStaticPreview();
|
||||
|
||||
previewUtility.Cleanup();
|
||||
DestroyImmediate(mesh);
|
||||
|
||||
return returnTexture;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: f565c9ea2c3a9de4e93d55a25bfa14a0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/TerrainTool/Jobs.meta
Normal file
8
Assets/TerrainTool/Jobs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4565c16a3fdb2894b9c2744e1b62356d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/TerrainTool/Jobs/GrasJob.cs
Normal file
20
Assets/TerrainTool/Jobs/GrasJob.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GrasJob : MonoBehaviour
|
||||
{
|
||||
public string jobName = "temp";
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/TerrainTool/Jobs/GrasJob.cs.meta
Normal file
11
Assets/TerrainTool/Jobs/GrasJob.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ff1011c6afd7c2140a44b408bd527fec
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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187
Assets/TerrainTool/MyTerrainToolTest.cs
Normal file
187
Assets/TerrainTool/MyTerrainToolTest.cs
Normal file
@ -0,0 +1,187 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor.VersionControl;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Assertions;
|
||||
using UnityEngine.TerrainTools;
|
||||
using static Unity.VisualScripting.Member;
|
||||
|
||||
namespace UnityEditor.TerrainTools
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
public class MyTerrainToolTest : TerrainPaintTool<MyTerrainToolTest>
|
||||
{
|
||||
public GrasField2 grassField;
|
||||
public GrasFieldManager grasFieldManager;
|
||||
|
||||
|
||||
//Grassorten
|
||||
bool grassortenSichtbar = false;
|
||||
public List<GrassortenScriptableObject> grassorten;
|
||||
public GrassortenScriptableObject aktuelleGrassorte;
|
||||
public int aktuelleGrassorteInt = 0;
|
||||
|
||||
public bool isInChunckSelectorMode = false;
|
||||
|
||||
|
||||
override public void OnEnable()
|
||||
{
|
||||
AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
|
||||
AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
|
||||
}
|
||||
|
||||
override public void OnDisable()
|
||||
{
|
||||
AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
|
||||
AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload;
|
||||
}
|
||||
|
||||
public override string GetName()
|
||||
{
|
||||
return "Grass Paint Tool";
|
||||
}
|
||||
|
||||
public override string GetDescription()
|
||||
{
|
||||
return "Left click to raise.\n\nHold shift and left click to lower.";
|
||||
}
|
||||
|
||||
public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
|
||||
{
|
||||
//if (isInChunckSelectorMode) return;
|
||||
|
||||
TerrainPaintUtilityEditor.ShowDefaultPreviewBrush(terrain, editContext.brushTexture, editContext.brushSize);
|
||||
}
|
||||
|
||||
public override bool OnPaint(Terrain terrain, IOnPaint editContext)
|
||||
{
|
||||
|
||||
Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();
|
||||
|
||||
if (grasFieldManager == null)
|
||||
return false;
|
||||
|
||||
//Normalen Paint Context callen, weil sonst der brush in die Textur gezeichnet wird
|
||||
float rotationDegrees = 0.0f;
|
||||
BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, rotationDegrees);
|
||||
PaintContext paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), terrain.terrainData.terrainLayers[0]);
|
||||
|
||||
grasFieldManager.BrushGras(terrain, aktuelleGrassorte, editContext.uv, editContext.brushSize, Event.current.shift);
|
||||
//grassField.brushGrass(Event.current.shift, editContext.uv * new Vector2(terrain.terrainData.size.x, terrain.terrainData.size.z), editContext.brushSize);
|
||||
|
||||
//Der Context wird immer released, weil wir in der anderen Funtion das malen übernemen
|
||||
TerrainPaintUtility.ReleaseContextResources(paintContext);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnBeforeAssemblyReload()
|
||||
{
|
||||
//if(grassField != null) grassField.SaveChuncks();
|
||||
}
|
||||
|
||||
public void OnAfterAssemblyReload()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
|
||||
{
|
||||
base.OnSceneGUI(terrain, editContext);
|
||||
|
||||
if (Event.current.type == EventType.MouseUp && Event.current.button == 0 && grassField != null)
|
||||
{
|
||||
//grassField.ClearActiveChuncks();
|
||||
//grassField.UpdateChuncks();
|
||||
//grassField.SaveChuncks();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
|
||||
{
|
||||
base.OnInspectorGUI(terrain, editContext);
|
||||
editContext.ShowBrushesGUI(1, BrushGUIEditFlags.All);
|
||||
|
||||
|
||||
if (grasFieldManager == null)
|
||||
{
|
||||
GameObject grasManagerObject = GameObject.Find("GrasManagment");
|
||||
|
||||
if (grasManagerObject == null)
|
||||
{
|
||||
Debug.LogError("Kein GrasMangager Gefunden");
|
||||
|
||||
GameObject grasMangerPrefab = (GameObject)Resources.Load("GrasManagment");
|
||||
grasManagerObject = Instantiate(grasMangerPrefab);
|
||||
grasManagerObject.name = "GrasManagment";
|
||||
|
||||
Debug.Log("Neuer Gras Manager Gespawned");
|
||||
}
|
||||
|
||||
grasFieldManager = grasManagerObject.GetComponent<GrasFieldManager>();
|
||||
}
|
||||
|
||||
GrassortenAuswahlZeichnen();
|
||||
|
||||
if (GUILayout.Button("UpdateGras"))
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
if (grassField != null)
|
||||
{
|
||||
//grassField.UpdateAllMeshes();
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Clear Grass Chuncks"))
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
if(grasFieldManager != null)
|
||||
{
|
||||
grasFieldManager.ClearChunks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GrassortenAuswahlZeichnen()
|
||||
{
|
||||
bool warenDieSortenSichtbar = grassortenSichtbar;
|
||||
grassortenSichtbar = EditorGUILayout.BeginFoldoutHeaderGroup(grassortenSichtbar, "Grassorten");
|
||||
|
||||
if (warenDieSortenSichtbar == false && grassortenSichtbar == true)
|
||||
{
|
||||
if (grassorten == null) grassorten = new List<GrassortenScriptableObject>();
|
||||
grassorten.Clear();
|
||||
|
||||
var allAssets = AssetDatabase.FindAssets($"t:{typeof(GrassortenScriptableObject).Name}").ToList().Select(AssetDatabase.GUIDToAssetPath);
|
||||
foreach (var asset in allAssets)
|
||||
{
|
||||
grassorten.Add(AssetDatabase.LoadAssetAtPath<GrassortenScriptableObject>(asset));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (grassortenSichtbar)
|
||||
{
|
||||
var grassortenNamen = new List<string>();
|
||||
var grassTubnails = new List<Texture2D>();
|
||||
|
||||
foreach (var sorte in grassorten)
|
||||
{
|
||||
grassortenNamen.Add(sorte.name);
|
||||
grassTubnails.Add(AssetPreview.GetAssetPreview(sorte));
|
||||
}
|
||||
|
||||
int alteSorte = aktuelleGrassorteInt;
|
||||
aktuelleGrassorteInt = GUILayout.SelectionGrid(aktuelleGrassorteInt, grassTubnails.ToArray(), 4);
|
||||
|
||||
if (aktuelleGrassorteInt != alteSorte)
|
||||
aktuelleGrassorte = grassorten[aktuelleGrassorteInt];
|
||||
}
|
||||
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
11
Assets/TerrainTool/MyTerrainToolTest.cs.meta
Normal file
11
Assets/TerrainTool/MyTerrainToolTest.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 42c4a81b0837ac141a3ced23b6ac0cc0
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue
Block a user