397 B
397 B
Grass Rendering Prototype
Optimized rendering of huge grass fields.
To-Do
- LODs: reduced detail (number of vertices)
- LODs: reduced number of blades
- Smooth LOD transition: number of blades
- Smooth LOD transition: detail
- Thicker blades with increased distance
- Cut map
- Cut map LOD versions
- Lighting
- Grass field generation: spawn in patches