grass-rendering-prototype/Assets/Scripts/GrassChunk.cs

13 lines
407 B
C#

using System;
using UnityEngine;
[RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
public class GrassChunk : MonoBehaviour {
private void OnDrawGizmos() {
Gizmos.color = new Color(1f, 0.7f, 0f, 0.5f);
var meshRenderer = GetComponent<MeshRenderer>();
var bounds = meshRenderer.bounds;
Gizmos.DrawWireCube(bounds.center, bounds.size);
}
}