using System; using UnityEngine; [RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))] public class GrassChunk : MonoBehaviour { private void OnDrawGizmos() { Gizmos.color = new Color(1f, 0.7f, 0f, 0.5f); var meshRenderer = GetComponent(); var bounds = meshRenderer.bounds; Gizmos.DrawWireCube(bounds.center, bounds.size); } }