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Grass Rendering Prototype

Optimized rendering of huge grass fields.

To-Do

  • LODs: reduced detail (number of vertices)
  • LODs: reduced number of blades
  • Smooth LOD transition: number of blades
  • Smooth LOD transition: detail
  • Thicker blades with increased distance
  • Cut map
  • Cut map LOD versions
  • Lighting
  • Grass field generation: spawn in patches