grass-rendering-prototype/Assets/Scripts/MainCameraPositionShaderSetter.cs
2025-08-28 17:27:00 +02:00

18 lines
562 B
C#

using UnityEngine;
using UnityEditor;
[ExecuteAlways]
public class MainCameraPositionShaderSetter : MonoBehaviour {
private static readonly int pId_MainCameraPosition = Shader.PropertyToID("_MainCameraPosition");
private void OnEnable() {
if (!Camera.main || Camera.main.gameObject != this.gameObject) {
Debug.LogWarning("MainCameraPositionShaderSetter set on object that is not the main camera");
}
}
private void Update() {
Shader.SetGlobalVector(pId_MainCameraPosition, this.transform.position);
}
}