19 lines
576 B
C#
19 lines
576 B
C#
using System;
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using UnityEngine;
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using UnityEditor;
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[ExecuteAlways]
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public class MainCameraPositionShaderSetter : MonoBehaviour {
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private static readonly int pId_MainCameraPosition = Shader.PropertyToID("_MainCameraPosition");
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private void OnEnable() {
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if (!Camera.main || Camera.main.gameObject != this.gameObject) {
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Debug.LogWarning("MainCameraPositionShaderSetter set on object that is not the main camera");
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}
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}
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private void Update() {
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Shader.SetGlobalVector(pId_MainCameraPosition, this.transform.position);
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}
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}
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