13 lines
355 B
C#
13 lines
355 B
C#
using System;
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using UnityEngine;
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[RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
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public class GrassChunk : MonoBehaviour {
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void OnDrawGizmos() {
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Gizmos.color = Color.yellow;
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var renderer = GetComponent<MeshRenderer>();
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Gizmos.DrawWireCube(renderer.bounds.center, renderer.bounds.size);
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}
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}
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