grass-rendering-prototype/Assets/Scripts/GrassChunk.cs
2024-09-26 22:41:42 +02:00

13 lines
355 B
C#

using System;
using UnityEngine;
[RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
public class GrassChunk : MonoBehaviour {
void OnDrawGizmos() {
Gizmos.color = Color.yellow;
var renderer = GetComponent<MeshRenderer>();
Gizmos.DrawWireCube(renderer.bounds.center, renderer.bounds.size);
}
}