grass-rendering-prototype/Assets/TerrainTool/GrasFieldManager.cs
2025-09-25 15:22:35 +02:00

46 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class GrasFieldManager : MonoBehaviour
{
public List<GrasFeld> alleFelder;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void UpdateChunks()
{
transform.GetChild(0).GetComponent<GrasFeld>().MakeChunks();
}
public void BrushGras(Terrain terrain, GrassortenScriptableObject grassorte, Vector2 pos, float radius, bool shift)
{
if (alleFelder.Count > 0) alleFelder[0].GrasZeichnen(grassorte, pos * new Vector2(terrain.terrainData.size.x, terrain.terrainData.size.z), radius, shift);
}
#if UNITY_EDITOR
public void ClearChunks()
{
while (transform.GetChild(0).childCount > 0)
{
transform.GetChild(0).GetComponent<GrasFeld>().ClearAllChunkData();
transform.GetChild(0).GetComponent<GrasFeld>().AlleChunkObjekte.Clear();
DestroyImmediate(transform.GetChild(0).GetChild(0).gameObject);
}
}
#endif
}