# Grass Rendering Prototype Optimized rendering of huge grass fields. ## To-Do - [x] LODs: reduced detail (number of vertices) - [x] LODs: reduced number of blades - [ ] Smooth LOD transition: number of blades - [ ] Smooth LOD transition: detail - [ ] Thicker blades with increased distance - [ ] Cut map - [ ] Cut map LOD versions - [ ] Lighting - [ ] Grass field generation: spawn in patches