using System.Collections; using System.Collections.Generic; using UnityEngine; public class FreeCam : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.eulerAngles += new Vector3(-Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X"), 0); transform.position += (transform.forward * Input.GetAxis("Vertical") + transform.right * Input.GetAxis("Horizontal")) * Time.deltaTime * 10f; } }