%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GrassLOD2 m_Shader: {fileID: 4800000, guid: eebe2969663fc40449d6052c661a6c2e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _LOD_LOD_2 m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BladeWidthTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrabVarianz: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _HeightMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _WindTextur: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AOStrength: 1 - _BendStrength: 1 - _BladeBow: 0.3 - _BladeWidth: 0.047 - _ExtraSawnOnCutGras: 6 - _FieldSize: 5 - _LOD: 2 - _Metallic: 0 - _NumSegments_LOD_0: 11 - _NumSegments_LOD_1: 5 - _NumSegments_LOD_2: 1 - _Roughness: 0.3 - _SSSStrength: 1 - _SegmentsMinusOne: 11 - _Translucency: 1 m_Colors: - _BoxSize: {r: 0, g: 0, b: 0, a: 0} - _BoxWorldCenter: {r: 0, g: 0, b: 0, a: 0} - _Braun: {r: 0.33999997, g: 0.85, b: 0.92, a: 1} - _Farbe: {r: 0.33999997, g: 0.85, b: 0.92, a: 1} - _InnerColor: {r: 1, g: 1, b: 1, a: 1} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _WindOffset: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: []